Zombie bar

This is a bar after a zombie breakout occurred. I always feel that concept and storytelling are a very important part of any environment so there are small clues scattered around the scene to give some hints of what happened during this outbreak. The whole scene was modelled in Maya and later textured in Substance Painter and Photoshop. For the glass I had to create a shader inside unreal.

Allan penafort zombie bar video
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Allan penafort modular 01

I took advantage of the power of modularity to help with the creation of the environment

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Some small easter eggs can be found around the environment with hidden messages (wonder if that newspaper actually says something)

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zombie bar video