This are what I think are the best looking projects I have worked on during my time at IGG Canada, most of them have been for their most successful game, Lord Mobile. Since I get to work on multiple of their games I have to quickly understand and adapt to their different styles of art, as well as taking some of the existing assets we have and modify them so that they fit in with the same style of the different games. Everything is integrated inside Unity and rendered real-time inside the engine. For most of the projects here I did the Environment assembling, lighting, materials and color adjustments, as well as the particles, with some occasional modeling where it was needed. Sometimes I also need to make the composition for the projects and work with the cameras. It's a very challenging job that requires a lot of adaptability and quick decision making, specially because the media is always evolving very fast and our deadlines tend to be very tight.